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Castout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
visual (style/graphics/ui/shaders/camera work) | #1 | 4.600 | 4.600 |
gameplay (fun/engaging/immersive/gamefeel/story) | #4 | 4.000 | 4.000 |
Overall | #6 | 3.200 | 3.200 |
audio (sfx/music) | #16 | 1.000 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
weakness you were focusing on for the jam
3D
was this a previous project
no
was this a team effort
no
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Comments
Combat is a bit on the challenging - the character's attack distance + timing makes it really hard to hit the red chargers. And the stun duration prevents counter attacks.
Graphics style is really interesting - I would have like a bit of interest in the trees leaves, so they weren't quite so flat in color.
The blue rune kept disappearing on me, and if I got close it wouldn't come back.
Enemies took took long to explode to release their goodies.
I really don't know very well what I'm doing but I'll try harder next time.
Nostalgic, good controls. too bad it's rushed
Great artstyle, and fighting action is tight and controls very well. I like the enemy physics although would prefer that they exploded a little faster. A very well done 3D entry!
Love the visuals and gameplay :)
The 3D looks really nice, and i like the way it's a little bit pixelated
A lot of fun, ... when I realised I can use the "J" key ^_^ Very original graphics, and a huge 3D result. Obviously, the music and sounds are missing, but the game remains excellent. I hope to play your post-jam version soon. As a first 3D project, it's really awsome ! Congrats !