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A member registered Dec 18, 2016 · View creator page →

Creator of

Recent community posts

Nope.

Not much to say. This game is excellent! Ready to publish! Graphics, sound, juice, its amazing!

It will be hard to beat! You're the master!

This was unexpected! I loved that you actually made a fighting game for a game jam with outstanding art! Brave and risky, taking top scores!

a solid platformer with pretty good mechanics and a great progression!

Excellent concept and graphics. I loved and found it pretty original and with a very well achieved gameplay. Top scores without any reservations.

The cutest game character so far. I was sooo sorry to see the corpses of my previous attempts. This was a super sweet entry and well worth the time to play.

Excellent mood but a bit difficult to understand what to do without reading the description. The assets were top notch!

This was amazing! The voice overs, apologizing to birds, the explanation balloons. Everything! Top scores!

Very nice game. I had some trouble understanding about the wall jump but after getting it, it became good fun and challenging.

This was pretty hard. Would love to have it a little easier in the begining but overall a pretty good  concept. The sound was impeccable and so were physics. Extra points for using Godot!

My best work, I'd say.

This is only a little test. But I can quickly address the issue with the comments.

maybe use spaces?

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RND is tough... Just like tetris but worse. Sorry you had some unfortunate luck. I'll try to handle it in the future.

Squids are cute. But are they fish?

Try to replace the section on the left.

That's not a bad idea. I'll give it some thought.

Como assim? Pode sempre substituir os blocos.

There are a few but if I catch a new one, I can easily update the list.

I agree with you. I thought about making it... Then I thought that that is REALLY hard to make since you can have multiple strategies. Also, I remembered Tetris and I think that its important to embrase the randomness. Also... I was lazy to catalog everything.

Para aprender gamedev, a quantidade vale mais que a qualidade.

Muito obrigado!

Awesome that you liked it!

Impec! Ainda bem que gostaste.

Nice! Thanks for checking out the game.

Thank YOU for playing the game. Its what its all about! Hope you have a great time in France. Its a wonderful country.

Uau! I don't think many people reached that far. Thanks for checking out the game!

Thanks! I thought about the volume control but I had no time to do it as I was focused on more critical aspects of the game. But I get your thinking... In a game where music is an essential part of the game feel, there should be an in-game volume control. All I did was a setting to turn music on and off, relying on the user to adjust the volume of the PC.

Cheers! You should try the other weapons... The uzi gets rid of zones real fast and the bazoka does it in a single shot :)

Indeed... 2 Pixels are hard to see, I admit. And you're not the only person to mention this. I'll have to rethink it next time.

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Shooting is the answer! Just shoot the overlapping zones to oblivion!

Thanks for trying it. But there's really not much here... The whole spritesheet is 256x256 for the assets...

Thanks but end? This game has no end :) Its shooting baddies till infinity!

Thanks for trying out the game. Glad you liked it. The areas are kind'of supposed to make it hard since you have to shoot those as well as the baddies. This game takes a long time to balance.

I never tried to use a mouse to play a plaformer+shooter game... I have to try in order to get some sensitivity to that technique. In any case, thank you very much for checking out the game. Much appreciated!

Thanks for checking out the game. I should have placed some instruction to hold the fire button to purchase stuff. Alas it will have to be for the post-jam version.

Yeah... Apologies for that. There's not much I can do other than providing the binaries for download.

thanks for the kind words and I’m sorry that it took some effort to figure out the firing button. I have to update the website and include some instructions. I used a combination of animation player and tweens, depending on the case. If you let me know which one interested you the most, I’ll be happy to explain.

Thanks for checking out the game. The blur effect is made of 4 images that fuse together when the player finds the lenses. That’s how I implemented the limitation.