I found the idea of creating a gravity-free game very good and original! The sense of impact is excellent, fluid moviment and I enjoyed the enemies and our protagonist; everything is colorful and fun. The only thing I’d say was a bit off was using green blocks for something that deals damage. Typically, green suggests something you can touch or pass through, while red usually means danger. Other than that, I think it’s an experience that builds a solid foundation for whatever you want to create in the future. Thanks so much for sharing!
Comments
I found the idea of creating a gravity-free game very good and original! The sense of impact is excellent, fluid moviment and I enjoyed the enemies and our protagonist; everything is colorful and fun. The only thing I’d say was a bit off was using green blocks for something that deals damage. Typically, green suggests something you can touch or pass through, while red usually means danger. Other than that, I think it’s an experience that builds a solid foundation for whatever you want to create in the future. Thanks so much for sharing!
Thanks for your feedback, I'm glad you enjoied the game!