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One Shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #7 | 3.500 | 3.500 |
Creativity | #12 | 3.750 | 3.750 |
WHAT-A-GAME! | #20 | 3.000 | 3.000 |
Gameplay Experience | #30 | 2.750 | 2.750 |
Visuals | #31 | 2.750 | 2.750 |
Sound | #45 | 1.000 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the concept!
I had a bit of trouble being precise enough with my portals and arrows; I wonder if a top-down view would help there?
Thanks for playing! There is supposed to be a top down view in a sense: lines drawn in the top-left/right minimaps when you are aiming at something (unfortunately the line colour is grey, so hard to see on a grey background I didn't get around to changing it) and the samurai markers turn from red to green when your shot is lined up correctly. Was that not the case for you? If they aren't being rendered it may be some kind of bug, do you mind me asking which platform you are playing on?
I enjoyed this! It's fun trying to coordinate with so many portals
Thank you for playing, I certainly had fun coming up with all the different combinations one could make whilst designing the levels, so I'm glad I could pass some of that experience on to the player!
It was really fun to play, not very intuitive the portals, but they fit well in the theme, very creative the interpretation of the theme I like that, a bit hard to move but very funny to play
It was really fun to play, not very intuitive the portals, but they fit well in the theme, very creative the interpretation of the theme I like that, a bit hard to move but very funny to play
Thanks for your feedback! You are right about the portals not being intuitive, the game is completely missing the tutorial I was planning in integrating with the levels (each level is supposed to teach you one new technique/aspect about using the portals) but I just ran out of time unfortunately. Also I should have definitely made a UI representation of which portals can be / are selected and can be placed.
The graphics look kinda eh, and the gameplay is alright. The camera and player movement is kinda wonky though. I don't see how it fits the theme, but otherwise pretty good submission.
Thanks for playing, and I appreciate your honesty! I do agree that the graphics aren't great and there are several improvements I would have made given more time (eg. lighting!). Could you perhaps elaborate on what bothered you the most about the graphics? I would like to improve my technique with more feedback, if you will give it.
I also totally agree with you about the player movement and camera, getting the portal transitions to behave in a player-friendly way was a challenge that I worked on but just didn't quite manage find a good solution to.
Of course the fit of the theme is down to personal interpretation I guess, using portals to create 'shortcuts' through space was the nucleus of my game's idea and it sort of grew from there. From my perspective its a totally valid interpretation of the theme, even if I can see how one could argue that you're extending the arrow's path instead of shortening it, but I liked the concept so I just did it ¯\_(ツ)_/¯
Having a bit more variety maybe (more lighting, maybe some plants, etc.) Would help the game feel a lot more alive. Or maybe it's a hell themed world to match the samurai character with lava and stuff.