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Side Wineder

A topic by Hamlox created May 25, 2018 Views: 206 Replies: 1
Viewing posts 1 to 2

This'll be a small-in-scope game.  Program an AI using command blocks dragged onto a grid and connected with true / false / continue lines.  The AI then controls a person moving left and right on a floor, trying to catch good bottles of wine and avoid the bad ones.  You'll get to watch a token move around the AI blocks as it responds to the environment and controls the person.  There'll be a score, but mostly it'll be about watching the AI you program respond to stimulus.  As the person gets more drunk though, true / false decisions won't be 100% perfect.

I'm absolute crap at art / animation, as in I've never done either.  If anyone wants to team up and contribute on the art side, that'd be great.  I'm making the game in Game Maker Studio 2.  Also, I'm in the middle of a move across the country so I'll only have about 20 hours to work on the game, so it may not be the epitome of polish.

This'll be fun!  I'll also probably stream most of the development and will post up a link in Discord when I get started. 

I'm going to stream tomorrow morning (Monday, 28 May) through the afternoon, if anyone would like to keep me company.  It should be a good time.  I'm in a mood so I promise a boatload of fine-ass house tracks.