Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

HestiaView game page

Maintain the memory of our ancestors
Submitted by Looncaller — 1 minute, 56 seconds before the deadline
Add to collection

Play game

Hestia's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#23.5713.571
Creativity#44.0004.000
Overall#43.8573.857
Presentation#64.0004.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Describe your game jam experience in a haiku.
no time :(

List anyone you'd like to thank!
Trashcan! https://trash-can.itch.io/

Was your game made entirely during the jam period?
yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I think it was cool that you took the theme and turned it into a FPS experience, which made the atmosphere a lot darker and suspenseful than usual. The lighting was nice, and the visual/sound effects made the ice spirits quite creepy. The only problem was the movement, which was a little buggy and wouldn't move exactly in the direction you pressed. If you moved forward, turned left and pressed forward, you'd still move in the direction you were moving before for a bit. I also think it was a bit unforgiving in that if you missed even one shot you'd get swarmed by monsters pretty quickly. If those things were tweaked, as well as some settings to adjust FPS sensitivity etc. it would make a pretty good shooter game.

Submitted

I love the tmosphere and the mechanics are interesting though I feel as if the controls hold back the game.

Submitted

it's a lot of fun, good job in all aspects, shooting the enemies so they don't put out the fire is more than interesting

Submitted

Great job! The gameplay loop is a bit simple, but it's very well done. Visually, I love the enemy design and the use of shadows to create a sense of unease. As far as mechanics go, enemy movement was unpredictable enough to keeping the shooting difficult and enjoyable. I loved the escalation as more foes begin to appear, forcing you to shoot, reload, and immediately fire again, and the rhythm I was able to fall into. Since I could see most of the map from atop the rock, sometimes my strategy devolved into standing there and spinning to shoot things, so a future addition may benefit from more obstacles or trees lying around. It may force the player to maneuver around slightly more. I definitely enjoyed this experience.

Submitted(+1)

I want to start with how perfect the atmosphere is, seriously feels cold and isolated. The light of the campfire is the only light in the dark apart from the creepy spirits. The sound really adds to the games atmosphere. Its a shame there is not score when you die but i like the gun gameplay a lot. There is potential with adding the ability to build defences or unlock more weapons but shortly after playing you get overwhelmed quickly so the difficulty scale should be slowed down. The menu is really smooth and to the point. I have 2 monitors so I kept clicking on my other screen so in the future hide the cursor for first person shooters. A pause menu would be great too.

Even though you have said there wasn't much time I still think this is great, Well done. If you get the chance checkout my submission.