i only played early spring and just got my second spell book entry.
with simple journaling games, i tend to overthink, try to tell a specific story, get anxious about how much i write and tbh most times i am not able to enjoy myself.
This game is not exactly rules-light (in comparision to the simple journaling games) and i have to look them up A LOT because it can be much and confusing in the beginning, but i think when i progress into summer i will get a better grip on them.
it is designed with love and care and definitly worth the price. looking forward for other publications from this studio!
This solo ttrpg is so peaceful and calming, and I just adore the tarot-themed prompts. I use the Build-A-Witch expansion literally every time I want to make any kind of magical character, and the sample witches included? It's free real estate! It's free NPCs!
I'd love to see this game formatted as a printable or a zine someday, maybe with some B+W illustrations. You already have a character creation system cooked up, and lots of suggestions for setting, the witch's house, etc. Just by formatting those suggestions into tables you can roll could make the project more accessible, attractive etc. to people who haven't played Village Witch. Because the copy is all text and formatted in paragraphs, it can be a bit challenging to get through. Even formatting the questions in the "setup" section as bullet points instead of a single paragraph would make this easier to read, in my opinion.
That said, love the base game! Thanks for putting this into the universe :)
It was my 2nd solo RPG and I enjoyed it tremendously. It took me 10 weeks to complete it, at a leisurely pace, and now I will play it again as a Mentor witch for my kids, in multiplayer mode.
The character creation may seem long but don't let it put you off, it's really worth it. Since the creation process leaves you A LOT of liberty, I was afraid I would fall into my favourite tropes, but it also offers you a very cozy universe, and even a way to expand on your pet projects.
I decided to play in a 1880 setting, and it worked perfectly.
If you want something cozy, intricate, atmospheric, something that feels like a Bildungsroman, letting your character grow very nicely, then it's the perfect game for you.
I especially liked the Memories' mechanic, both in a practical way (it helps to remember and also to create new Powers on the spot to fit the narrative) and in a figurative way (experience and memories are the best path to magical improvement).
Thanks a lot for this wonderful game !