The projectiles being enemies who get back up and become enemies again soon after adds an interesting little design twist -- not only do I want to conserve ammo, I also don't want to shoot unnecessarily because that will make the area more dangerous in the future if I have to go back through. Really interesting design!
The concept of having enemies as projectiles is something I don't think I have seen before. It works pretty well. I also like the simple and pleasant style of the menus, level geometry and effects.
All the bodies flopping around was really funny! I got them to gather around the spinning things in the second level and they just kept getting knocked down. I didn't know levels had a end state at first so maybe you could add a prompt or something in game that the goal is to find the marker.
Oh yeah, I hadn't thought about that. The game page mentions getting to a goal but I shouldn't expect everyone to read that, there should be something in the game too. Thanks!
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Funny game! I included it in my Wizard Jam 8 compilation video series, if you’d like to check it out:
The projectiles being enemies who get back up and become enemies again soon after adds an interesting little design twist -- not only do I want to conserve ammo, I also don't want to shoot unnecessarily because that will make the area more dangerous in the future if I have to go back through. Really interesting design!
The concept of having enemies as projectiles is something I don't think I have seen before. It works pretty well. I also like the simple and pleasant style of the menus, level geometry and effects.
All the bodies flopping around was really funny! I got them to gather around the spinning things in the second level and they just kept getting knocked down. I didn't know levels had a end state at first so maybe you could add a prompt or something in game that the goal is to find the marker.
Oh yeah, I hadn't thought about that. The game page mentions getting to a goal but I shouldn't expect everyone to read that, there should be something in the game too. Thanks!