Thanks!
Kevin Whitmore
Creator of
Recent community posts
Thanks for playing! I hadn't considered that people would be hesitant to take that first shot.
43 coins in one run is pretty good. There's definitely a balance to find in which upgrades you buy though. Finding a good short-range route at the start helps a lot too. If it's feeling grindy, I'll try to look at balancing some of the shop prices or other factors.
Hey, sorry you're having issues. I've looked into it and it seems to be that either your hardware doesn't support DirectX 11 or you need to update your video drivers.
If this isn't happening in other games it's probably the former and I have a new build that I just uploaded that *should* fix it.
I completely forgot that Unity dropped support for DirectX 9 and 10 and defaults to DX11 only so thanks for posting this.
Thanks for playing and for the feedback! That's interesting about it being a death trap, which is true of course. I'm sure other players will feel the same way. Would it be better if it were broken up into separate challenges where say the creature gets faster and you complete the challenge by surviving long enough? Or do you prefer things like completing tasks within a level (such as flipping a few switches on opposite sides of the map to open the exit)? This is all super helpful, thanks again.
Some free keys since the jam is ending:
https://whitmorekevinj.itch.io/evil-never-rests/download/LRUgafX9er0_qSe5pESR4hVoCCZs1CtsEFcUmzxf
https://whitmorekevinj.itch.io/evil-never-rests/download/HjfXyJhajnwCPkTOu6qGEAG6Dk2PsZ2D4b4JopkT
https://whitmorekevinj.itch.io/evil-never-rests/download/NAiiHg00tzEh8LyJqUpqJ2_8Uj8eD1uyHfDrTsJH
https://whitmorekevinj.itch.io/evil-never-rests/download/76lBFXahfnrUq_VcXlcvnmT...
https://whitmorekevinj.itch.io/evil-never-rests/download/t6dsQIeMu1s_BNLYv0jTNjX...
Hey! Unfortunately it won't work with VR at the moment because the camera system I'm using overrides head tracking :( and the menus would need to be redone. I'm hoping to get that working soon though. As for the controllers, that's weird. They might work without the VR connected? I'll double check with my xbox controllers when I get a chance.
So my entry has a single action that you perform and it can be tied to a single button, but I think it would be nice for the players to be able to use any button rather than doing input remapping for a single input. Is this allowed? You can only use one button at a time and every button does the same thing, I just don't care which one you choose to use.