Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ANALOGNORISIS:View game page

? ? ?? ??? ????? ????????
Submitted by Subliminal Mind Games. — 37 minutes, 59 seconds before the deadline
Add to collection

Play game

ANALOGNORISIS:'s itch.io page

Results

CriteriaRankScore*Raw Score
Most Compelling Character#14.7504.750
Most Compelling Narrative#33.7503.750
Best Use of Ludonarrative#43.7503.750
Best Use of the (optional) Theme#42.7502.750
Overall#43.7503.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

That was an interesting little game. I found the inventory thing kind of clunky at first, but it grew on me pretty quickly. It ends up feeling quite tactile, how you have a little interaction with everything you use, even with almost no feedback to tell you what said things should feel like. The anagnorisis was very simple, but it was effective and  did a good job shifting my perspective on the game as a whole. I also quite like the story at play here; stories about lonely robots are very up my alley. 

I admittedly don't have much to say on this one. Still, it's very well put together, with some engaging puzzles that were mostly pretty clear. That vault one was a tad esoteric, but it made for a dang fine "Ah hah!" moment when I figured it out. Good work!

Submitted(+1)

I like the puzzle elements, although I have to admit I've brute forced some. The inventory mechanics is very intuitive, and I like the fact that you teased the player with the TV and printer that isn't immediately usable. 

The analognorisis was something I didn't see coming. At the beginning, I thought the player was just any other inhabitant of this well-secured building, given that they sleep. The UI and music shifts were very well executed, and the texture on the art really adds to the game feeling polished.

[Spoiler] The last puzzle reminds me of Collatz's Conjecture, but I'm pretty sure it doesnt follow the same pattern. Interested to know what the actual pattern is (I kinda just brute forced the thing with some pruning, in particular to never go for powers of two).

Developer(+1)

I'm glad that puzzle was not too highbrow for this crowd!!

Rinzai.

Submitted(+1)

This was a pretty solid puzzle game. The last puzzle took me way too long to figure out, though. As for the story, I liked how the interface changed as the character's awareness did. You did a good job at making me feel for them too. I didn't get to open the first two doors in the dream world though (probably because I didn't sleep enough - I thought bad things would happen if I did, lol). Also, nice adaptive music.

Great work!

Submitted(+1)

HELPER BOT, NOOOOOOOOOOO!