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Wizard Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #195 | 1.342 | 3.000 |
Polish | #221 | 0.447 | 1.000 |
Gameplay | #222 | 0.447 | 1.000 |
Theme | #224 | 0.447 | 1.000 |
Innovation | #224 | 0.447 | 1.000 |
Overall | #224 | 0.626 | 1.400 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
How does your game relate to the theme?
The mechanics of the two modes during the round- defense and attack- are opposite mechanics to each other. The rewards for casting a spell matching the number shown grants either an attack magnet or a repelling shield.
Specify any and all pre-made assets in your submission.
No pre-made assets were used- all music, character design/animation, background images, sounds/music were created by myself using aseprite and FL Studio
How many team members does your team have in total?1
Anything else you would like us to know?
I unfortunately couldn't upload this as a web html project. Love2d has several private libraries that try to do this conversion, but currently cursors aren't supported. A lot of my game involves cursor work, so I had to keep it as a downloadable.
By submitting, you agree to all the rules listed.
Does your game utilize Wolfram Language?
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Comments
Here's a video I made to go through all the mechanics and development process:
I added a patch file that fixes a game-breaking issue with the shop and a minor issue with the 'continue run' mechanic. Feel free to ignore this version for this game jam submission
Installation directions:
Install love2d on your machine: https://love2d.org/#download
Then download the .love executable from this page. For mac and windows, just double-click on it, and you should be taken immediately to the game window!
On linux, go to your terminal, navigate to where the .love file is, and type