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Zoo Zeaugh Zeaux's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 2.800 | 2.800 |
Concept | #4 | 3.200 | 3.200 |
Graphics | #8 | 2.600 | 2.600 |
Overall | #8 | 2.400 | 2.400 |
Audio | #10 | 1.000 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
In this game you get an animal, then you wait and watch the guests, then you get another, income increases, and repeat all the while you'll be waiting for income to expand.
If you used a modifier, how did you use it?
Running a zoo is like an empire, and I gave the player an enormous map to fill.
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Comments
I enjoyed this one, but consider improving the art/graphics a bit and a tutorial screen :)
Interesting concept. It's weird, I first looked at the screenshots and was thinking it looked kinda janked, but then watching the organisms move around is super cool and unique. This game has a unique style to it and to build a full zoo tycoon in your own engine is pretty slick. Audio could've served well here if each of the animals had its own sound and some like visitor commotion in the background. How many fire dudes do you have in that pen on your cover art to have all those patrons that happy?
I'll probably cycle back and do some audio, in the cover art there's a few hundred fires in one exhibit and off screen there's a bunch of other exhibits. Simply having more exhibits factors into the maximum number of guests you can have, and how satisfied they are by the animals.
Just starting and this games is cool. Its a bit hard to understand at first but once you start getting the ball rolling its a good game, with a attention to detail and variety of different and cool animals that all have their own different needs.