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PricklyPearGames

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A member registered Mar 06, 2020 · View creator page →

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I had a 3D version of Go, and I repurposed the system to simulate some physical system like a bingo ball. 

Thank you for playing! The tutorial is a work in progress, but I hope it was somewhat helpful.

I got a high score of 12718, this game seems a lot easier than last time I played it, but the graphics have improved. I, at first, thought that the samurai guys died in one hit, but they can take at least one bullet, also the AI before was more aggressive, I think you may have lobotomized it too much. 

very cute and stable game, huge changes since I last played this. 

Absolutely, go for it. Thank you for playing!

It was made with very low UI knowledge, it may not fit on all phones and screens. I'm sorry if it won't work for you, but thank you for downloading it. It's a base 60 calculator.

Yeah sadly the tab caps out at one frame/second when tabbed out. Not sure how to control for that. 

If you did it, how's they done?

Thanks for playing, there's a thing on the page for that "Press m to mute / p to play music. "

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Difficult lmao, harder than maybe it needs to be, dev level difficulty, and also maybe a health system could be more fun than one hit kills.
https://www.twitch.tv/videos/2291625307

Streamed this lasterday, got stuck at the soccer ball. I had some points in the stream, but to summarize, the escort aspect should be deemphasized, because you offer the player to repeat their steps and no puzzle I saw required both characters at once, which is faulty design because there are two characters. 

This game, as it says inside, is very nascent, but I enjoyed automon, so I will wait for a more fleshed out version. The game works on wine, and is able to connect to itself. 

This game is technically VERY impressive to me, but it seems like a disservice because I find the combat frustrating, getting stunned feels god-awful, and  the enemies feel very strong to start. Also what the hell is going on? I figure I would know if I played far enough, but the paradox is that I'm so confused right off the bat I don't feel inclined to investigate, I just want to demand an answer. 

-note, stamina gone noise would help

A great game, not sure wha't changed, bee meta off the chain. 

A bit difficult to progress, considering the luck. The boosts/abilities are strong but feel less flexible than the enemy perhaps warrants. Looking forward to graphics. Thanks for the submission.

I'm #1, come and take it. 8:35 on the first level, the second level killed me.
Very much progress, since last time. Thanks for submission.

Thank you for playing!

I'm glad to hear you saved a slug, uplifted to the harddrive. I have a prototype where two slugs battle for dominance in an an arena, and I set it up with websockets, I just haven't set up a database to track fights. Maybe next demoday. Thanks for playing!

I'm glad you learned something about it! Thanks for playing, and thanks for the video!

The controls are a sticking point, but thank you for playing!

Excellent! Thank you for playing!

If you wait around, or speed the game up with the hotkey, they will evolve into those creatures and others, with colors and features. Thanks for playing!

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Nice slug! It's got three spines on one side, and an eye on the other for hunting.  (OH! And it seems that it has an armored eye so it doesn't over commit to attacks)

Hey folks, if you play this game, please post a picture of your most evolved animals after you get some diversification. Thanks for playing!

good point, I'll add a readout 

The music is good, got me boppin while commandin. 
The first level is already moderately challenging for an RTS campaign.
The witch king seems to aggro and walk when attacked, not sure if there's a button to stop that, but it was spooky for a moment when he would turn around, and I would need to drop selection to snatch him from danger. 
The mantis cloaking is a fun thing, I liked killing the dead-zone enemies with one mantis.

This game is really cool looking too, and I like the hexagonal system you have set up, the pathing feels better than on squares in my opinion. 
Good work, I'll add to this comment if I see anything worth mentioning, back to command!

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Many changes. Thanks. 
If you download the game, you can zoom in and out with the view menu to adjust the scaling to properly render the game, if your screen resolution is clipping the viewport.

Thank you for playing!

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Different items are better or worse on different characters, the wirecutters are better on characters with a lot of health. Depends who you were, but I'll check the math again. Thanks for playing!

Good heads up about the refresh rate, thank you for playing and the video!

Thanks for playing!

Great point about the sand dropping marker, there's a setting in the settings menu to increase the size of it. Thank you for playing!

I went with the obchovie, the 81 cost ship, and got all three to start with 31 points left,  could maybe do even less. WHat crewman and ship do you take?

Me too. I hope some people will play this weekend. I'm adding a chat right now. 

Sorry but, I can't seem to replicate this. Also, there's a discord if you would like to join
https://discord.gg/qDCABzkdc5

Thats funny, I've never seen that happen. 

Good point, I'll try to get that in soon. 

Thanks for playing, the default rate is a bit fast but there's a settings menu under the gray button in the bottom corner; the speed drop setting can be used to slow the game down to a playable speed. I set the default to 2, but 1 can be very challenging :) 

Hotkeys recently broke, so I removed the description, but 'w' will toggle selection.