Sorry but, I can't seem to replicate this. Also, there's a discord if you would like to join
https://discord.gg/qDCABzkdc5
PricklyPearGames
Creator of
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I'm sorry to say I couldn't resist trying to 'ape' some of your technique, I enjoyed your game so much I copied it, consider this a fan game :)
https://pricklypeargames.itch.io/fruitboxing <- (game)
https://github.com/Packmanager9/fruitboxing <- (code)
this has a lot of potential and I like the digging a lot. I dug out the bottom of the world and fell forever. I love when that happens, consider adding something crazy that happens when you get to the bottom of the world (like gravity reversing, and you pop out on the 'the other side of the world' with upside down trees etc.
Thanks for playing!
The smallness is a problem, not sure what to do, could make certain things bigger, but I think of the symbols as letters or words in a system. Once you recognize some small thing as indicative of an attribute it becomes a bit less indecipherable. Good point about disabled doors. The start issue I didn't realize was still in the windows version, I will need to update the downloads. The game speed can be adjusted with 'p' and 'o' and space. Also one thing I saw in the play was that you didn't use the 'z' or shift keys to read the information labels. I realize this is probably because they are never mentioned explicitly in the gameplay. Also scrolling the map is c+click/e+click and sadly not the scroll wheel.
Thanks for playing! No worries if you can't understand, it's a bit of a '?' design for me too honestly. I had a thought about a control scheme and I don't think it really works very well. The game itself is just using WASD for one color and IJKL for the other, trying to bring the small circle into the bigger circle. Even explaining it I feel that it is not well constructed.
Stats feel very valuable to the gameplay, rather than just being numerical. The movement feels hard to use at first but then with more experience and movement stats the movement is actually quite nice. The abilities are fun, and despite a bit of hit detection inconsistency, the multiplayer is good and feels pretty balanced. Shrimps are cool small animals, and the ocean is scary so it is a perfect setting to put tiny animals as the protagonist. Best ability I liked was the shield on light shrimp.
Ai que bonitinho! Eu nem fala portuges, mas o musica pula.
exemplo: https://vocaroo.com/1oRF3xWsAj8X
com calma, isso uma jogo muito bonitinho.