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Idle Miner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #5 | 3.000 | 3.000 |
Concept | #8 | 2.750 | 2.750 |
Gameplay | #9 | 2.000 | 2.000 |
Audio | #10 | 1.000 | 1.000 |
Overall | #10 | 2.188 | 2.188 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
It is an idle game
If you used a modifier, how did you use it?
The game has floors above and below
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Comments
I liked the concept, I think even after reading the description it was hard to know what to do. I think a tutorial would go a long way, but here is what I could figure out on my own. The power generators did not seem to do anything on their own, I would have assumes that would increase my W/h. After buying a basic drill, I then had W/h, but I would also lose money per second. With the starting amount of money, I thought I would save and get a basic drill, but it seemed like that drill made money at the same exact rate that it cost to run it. So I restarted and bought the advanced miner, and that seemed to make a profit. I do think that most idle games have things you can do in the downtime, like clicking to increase your profits marginally, so I think that would help get the ball rolling. Another thing I noticed was that the menus had to be toggled off before another could be opened, which was a bit inconvenient.
I think it is a great foundation to build off.