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nugamestudioclub

13
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4
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A member registered May 29, 2022 · View creator page →

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I really liked the animation and music. I think this is a very impressive project as the first project not following a tutorial.  I also would not at all beat yourself up for having to look things up. More than coding, understanding how to research a topic and distill the relevant knowledge into your application is a valuable skill. So I would congratulate yourself for diving into the unknown and learning something new. 

I ran into an issue where I was moving at mach speed in the 2nd room template and this would allow me to clip through the wall sometimes. But not a huge issue. 

Excellent job!

I am glad you liked the game. We tried to let the player discover the goal for the game since we were worried that if we told them directly, it would bias their behavior. But unfortunately, I think that we did not do as good a job explaining what was going on through gameplay for the player to learn the goal. Our hope was to make a game where as you ate more and more, you would become faster (and bigger but we did not end up getting to that feature), however, at the same time you would reduce the population of the bugs. If you were too greedy, you would remove all the bugs from the game and end up dying yourself (as the total population of the bugs goes down the music changes to be more somber to reflect that; we also wanted to do a visual change but alas, not enough time).  I think if we reduced how much the bugs repopulated after each day, it would be easier to notice that the total amount was getting reduced over time. Some UI work could have also remedied this.

But anyway, thanks for your feedback, we had a ton of fun learning brand new skills.

Thanks for the feedback. We actually considered using Uno as the model for the gameplay. We ultimately decided against it since it was harder to quantify winning vs losing and making the AI for the kid would have been more complex. But I do think an Uno version would be lots of fun to make since the game itself has more choices you can make that snakes and ladders.

Really loved the concept, I liked the idea that you can pit AI against each other and have it play out passively. I sort of wish that your AI could go into multiple rooms at once or you could deploy your AI into different rooms to test out how effective they are. Really impressive work for just a jam, great job!

I liked the art style and the animations. My first play though I was not sure what you are supposed to use the money for, and in my second play though I still had that question. It seemed like there was no cooldown on creating shops and hospitals so if I just kept using them I was too strong. I liked the idea of buying items on the fly with quick decisions, I wish there was some feedback to know that I had successfully bought anything since it was not clear. I assume I was getting stronger since I could kill the enemies in one hit. 

If you have time in the future, I would recommend making a web build so that more people play your game. Good job overall!

I liked getting to see the different robot designs, I think if there was something I could do while waiting, I would have the patience discover all of the robots. Also the money button was scary ;(

Loved the story and concept, writing was really funny (A-Pop joke was my favorite). 

The battle mechanic was confusing (I have played stuff like Clicker Heroes so I thought it would be similar). After I died the first time, it seemed like my HP was stuck at -1 so I ended up maxing out all stats and then I beat both dungeons before I could even blink, which is a shame because I loved the monster design. 

I think there is some balancing work that could be done, but at the core, the game is really solid. My favorite at this jam so far!

I am running into the same issue, let me know when the link works, and I will be happy to check out your game.

Great idle game. I really liked the art and sound design. The upgrade paths felt like there was only one really optimal solution since everything was  bottlenecked by gold, it meant that I had to prioritize getting stone upgrades. It also seemed like even though I had enough gold, I could not upgrade my population, unless that is what faster workers is for.

I liked the aesthetic, like you are just alone in the middle of the ocean. I also loved the animation. The gameplay was really simple, maybe it could be expanded by having multiple rods you have to manage or something, or maybe different types of fish to catch.

I liked the concept, I think even after reading the description it was hard to know what to do. I think a tutorial would go a long way, but here is what I could figure out on my own. The power generators did not seem to do anything on their own, I would have assumes that would increase my W/h. After buying a basic drill, I then had W/h, but I would also lose money per second. With the starting amount of money, I thought I would save and get a basic drill, but it seemed like that drill made money at the same exact rate that it cost to run it. So I restarted and bought the advanced miner, and that seemed to make a profit. I do think that most idle games have things you can do in the downtime, like clicking to increase your profits marginally, so I think that would help get the ball rolling. Another thing I noticed was that the menus had to be toggled off before another could be opened, which was a bit inconvenient.

I think it is a great foundation to build off.

Should be fixed now, sorry about that.

Sorry you ran into that issue, we had some issues that didn't not exist in our editor. That issue has since been fixed so you should be able to play now. Thanks for checking out the game!