Play Explode
Explosive Warfare (Beta)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 2.750 | 2.750 |
Theme Usage | #6 | 3.250 | 3.250 |
Graphics | #7 | 2.750 | 2.750 |
Overall | #8 | 2.688 | 2.688 |
Gameplay | #9 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I mostly agree with Cheshire Cat's comments. I played a bit and the hardest part was trying to time the grenades with the walking paths and it was real easy to run out and have to just end the run and try again. I enjoyed the movement.
I really enjoy the FPS mechanics as they are really smooth. I am not a huge fan of the grenades. Throwing them feels absolutely useless as an enemy can walk past them relatively quickly. Since you can't "cook" the nades by holding them, you have to basically throw them at your feet and get the AI to chase you over them.... Otherwise... you self-detonate near them, or sneak behind them and plant it on them. Really not how grenades are intended to be used.
The movement and aim sense are pretty smooth, but the explosives could certainly use some work.
Thanks for the suggestion, I was wondering why the grenades weren’t useful when I threw it. I’ll add it next update.