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Boom&Move's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.500 | 3.500 |
Theme Usage | #5 | 3.750 | 3.750 |
Overall | #5 | 2.938 | 2.938 |
Audio | #8 | 2.250 | 2.250 |
Graphics | #9 | 2.250 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun game, I finished the first level in about 54 seconds. I had a hard time getting going with the explosion direction, but once I got that going it was fun to direct them.
Would like to see what's beyond Level 2... Kept getting plenty of red platforms at the start. Certainly a lot of kinks to work out my personal best is always 0.00.00 :( Not sure if you intended to replay the audio every time a person retries a stage but it can end up sounding a bit monotonous if you're continually respawning. I found that the jumping mechanic was more useful that the explosives. Perhaps if they were on a 1 second timer so the players could maybe save themselves in mid-air with another explosion instead of a mid-air jump that would add more explosions and increase the gameplay mechanics.
You could also add more explosive elements to the environment, like those red platforms could explode.
Health.... I don't know how you lose it. You just die. And I can't tell if you gain health when you land on a blue platform as I don't lose health when I blow myself up.
I get can certainly see a "Super Monkey-ball"-ish vision to this project. Keep working on it. I would like to see a more polished version.
Thanks for the feedback, If I do keep working on the game I will fix all the things you mentioned.