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A jam submission

Dreaded CubesView game page

Go through crazy levels. Don't touch the cubes or the floor.
Submitted by InsanityGameStudios — 1 day, 10 hours before the deadline
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Dreaded Cubes's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#3381.0481.857
Simplicity#3401.6923.000
Fun#3421.2892.286
WOWIE! (Overall)#3481.0481.857
Topic#3490.8061.429
Creativity#3501.0481.857
Visuals#3530.8061.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Challenging game. I included it in my Wowie Jam 2.0 compilation video series, if you’d like to take a look. :)

Submitted

You labeled it as working on Windows, Mac and Linux m yet your download only contains a .exe and thus will only work on Windows.

Submitted

To be your first game (or at least, I think I understand it, correct me if I'm wrong) it didn't turn out badly... keep it up...

Developer

This is not my first game, usually all my games look alot prettier and all that. This jam i just did not have alot of time to work on it due to life, but I really appreciate your kind works. Did you get passed level 3?

Submitted

I thought I had read it somewhere, but I guess I was mistaken...

Sadly no, i stopped at level 2 after some tries... but i played only for 15 minutes, maybe tonight i will give it another try...

Developer

Ok sounds good, level 3 is really hard but once you get used to the controls and the ways it gets quite easy. Thanks

Submitted (1 edit)

I'm sorry, but I couldn't get passed level 3. The idea is good, but wasn't executed properly. My first gamejam game was neigh unplayable, so I know the feeling.

 So advice that could make this game better (without changing it): Adding coins with a coin counter: (Coins: 1); Adding an objective marker (A star-like object that rotates rather than a blue wall); more responsive controls (adding a double jump rather than jumping unintentionally when landing); a text tutorial on the wall, making the cubes slower (rather than just ramming you) and thicker platforms.

I find that constructive criticism is better than telling someone their game is bad, or just blatantly lying and tell them it's good enough to be released on Steam.  So good attempt, and hope this helps. If you'd like some inspiration, I went from looking like this game and 4 gamejams later, I make this https://literally3d.itch.io/taking-the-w

Developer

I was going to add the point system in but didn't have enough time, and level 3 is very hard but if you play the game more it becomes quite easy. Thanks for the feedback

Submitted

It was an ok platformer.

Submitted

Controls arent as responsive as they should be in a platformer