I'm glad you enjoyed it. Thank's for playing ! (Played and rated yours)
Literally3D
Creator of
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I think your rating wasn't saved. Could you please check https://itch.io/jam/wowie-jam-2/rate/552681#post-1151467. Thanks.
Am I playing Harry Potter? Cause someone just cast the Gemino Curse! I actually was able to make a burger! 10/10 IGN! Excellent job! If you have the time, please check out my game: https://itch.io/jam/wowie-jam-2/rate/552681. Enjoy!
I really liked the level and puzzles. A suggestion: In the future try Text Mesh Pro. Good job! I also made a third person game, similar to this if you'd like to check it out: https://itch.io/jam/wowie-jam-2/rate/552681. Enjoy!
Short but fun, really like the movement control bug. Good job! I also made a game with a control bug. If you have the time, here's my game: https://itch.io/jam/wowie-jam-2/rate/552681. Enjoy!
Great game, confusing implementation. Good job! If you have the time, here's my game: https://itch.io/jam/wowie-jam-2/rate/552681. enjoy
Congratulations on this being your first gamejam. It was an interesting concept, and I hope you can explore it further in the future. Good job! If you have the time, here's my game: https://itch.io/jam/wowie-jam-2/rate/552681. enjoy
Fun game. Really like the superhot integration. Good job! If you have the time, here's my game: https://itch.io/jam/wowie-jam-2/rate/552681. enjoy
Pretty solid game. I like the retro feeling. Good job! If you have the time, here's my game: https://itch.io/jam/wowie-jam-2/rate/552681
https://itch.io/jam/wowie-jam-2/rate/552681 I only have 23 ratingsI. I'll play and rate yours. Enjoy
Thank you! Yes, I did use Post Processing. You need to import it from the Package Manager, create an empty, add a Post Processing Volume to it, set the Layer to "Post Processing ". and select new. Set "isGlobal" to true, and the intensity to 1.
On your Main Camera, add a Post Processing Layer component and select in the "Layer" dropdown, "PostProcessing".
To test if it works, go to the Post Processing Volume, and turn the Bloom intensity to its max..
I hope this helps, and thanks again for playing!
Really cool game! Took me a while to work out the glitch, great job! Here's my game: https://literally3d.itch.io/taking-the-w, it's also low poly(ish). enjoy
I'm sorry, but I couldn't get passed level 3. The idea is good, but wasn't executed properly. My first gamejam game was neigh unplayable, so I know the feeling.
So advice that could make this game better (without changing it): Adding coins with a coin counter: (Coins: 1); Adding an objective marker (A star-like object that rotates rather than a blue wall); more responsive controls (adding a double jump rather than jumping unintentionally when landing); a text tutorial on the wall, making the cubes slower (rather than just ramming you) and thicker platforms.
I find that constructive criticism is better than telling someone their game is bad, or just blatantly lying and tell them it's good enough to be released on Steam. So good attempt, and hope this helps. If you'd like some inspiration, I went from looking like this game and 4 gamejams later, I make this https://literally3d.itch.io/taking-the-w.
Know the feeling. Took me 1 prototype ?(which took an 1h and a half to make) and an extra 4hs to come up with this: https://literally3d.itch.io/taking-the-w.
Great job on making your first game. I don't know if you wrote any scripts, or imported the assets, with scripts, so I have some suggestions to keep in mind for the future: The try using cinemachine for the player camera, add sound effects when you pickup a item (Balloon popping perhaps, I used that sound in my game), and adding a score (Coins: 1; Balloons: 1/10 etc..). So well done on making your first game, and here's my game if you'd like to check it out https://literally3d.itch.io/taking-the-w.
https://literally3d.itch.io/taking-the-w
Hello. My name is Ross. I've been developing games for almost 1 year and I'm going to study game development at college in a month.
This is the 5th game-jam I've participated in.
When I started the jam, the first thing that I thought of was "Annoying AI". So after 1h of coding it, I found that it was rubbish. So I thought about all interpretations of the topic, and came up with a movement bug, where only one key works. And from there, everything seemed to transition smoothly. I think the best part was the fact some of the bugs were "unintentional" so it really helps not needing to fix them. It's really great to see how supportive everyone is to each-other.My advice to people in the future, "Focus on the core mechanics. Not the art, not the story, the mechanics, once you've done that, the rest will follow".
That was really fun! The narrative was funny and the gameplay was satisfying. Great job! My game has a similar style, so feel free to check it out https://literally3d.itch.io/taking-the-w.