Neat little idea, could make for a nice mobile game. I was a bit confused at the start why I kept failing when I realized that hitting nothing is a failstate, oops! I noticed the AI missed almost every shot it took, either speeding up the projectile or firing a lead distance in front of the enemy would perhaps make it more useful (maybe some randomization in lead distance to still allow for errors). Good work overall!
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zSword Smash Pro's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #581 | 2.357 | 3.333 |
Visuals | #684 | 2.239 | 3.167 |
Simplicity | #695 | 2.711 | 3.833 |
WOWIE! | #697 | 2.121 | 3.000 |
Creativity | #743 | 2.121 | 3.000 |
Fun | #743 | 1.886 | 2.667 |
On Topic | #836 | 1.650 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Past 2 Present Game Audio, VOiD1 Gaming
Credits
Wom8s12 for the Tenko drawing
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