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Raticek

138
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A member registered Apr 01, 2019 · View creator page →

Creator of

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Thanks for the high praise. Are you sure you wrote the review in the right comment section? :)

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I somehow won :). I could not get to the orange thing though.

Spoiler? I was somehow able to move the crate by jumping on it or throwing the purple thing on it. I don't know what exactly caused it to move. Then, I activated the gate and destroyed the crate with just the purple thing. Why did the purple thing work on both the gate and the crate? I though the signs were giving me clues about what to use on what.

Also, jumping onto the tree did not seem to work for me. I always fell to the ground.

Edit: I liked the concept of figuring out the clues to know that to do. The game could use a reset button.

This game is fun to play, and it is well polished. The animated ‘How to play’ guide is a nice touch. However, I can’t give it full marks because the use of limitation is a little bit unoriginal.

Thanks! I’m glad you liked it. I did not want to make it too easy. However, the limited time did affect the quality at least a bit.

Thanks for playing. Dynamic stories are an interesting idea, but it is hard to make them good. I’ll think about it.

I liked the creative use of the limitation. In my opinion, the game needs something to increase the difficulty.

The gameplay is lacking a bit in terms of interesting mechanics. But unlike me, you were able to create background music and sfx. Congrats.

I hope you enjoyed the game. You’re right about the music. Regarding the clue snapping, this system allows players to choose multiple clues as the answer without spoiling how many they need. However, maybe the loss in clarity is too high. Unfortunately, I did not have enough time to create a nice background music or make a second case that would demonstrate the possibility of multiple answers better. Anyway, thanks for the feedback.

Thanks for trying the game out. I’ll gladly point you in the right direction. You have to click on the clue called “A guest” to reveal the clue’s description (at the top of the screen) and follow-up actions at the bottom of the screen (Action area).

Keep in mind, that you can get softlocked by discarding vital actions/clues or running out of energy. You have to decide what actions to take based on their names and case information.

To restart the game you can go back to menu and click “Play” in the menu.

Thanks for playing. The dog’s disappearance is connected to the end, but it might not be properly explained. I had to cut some corners to submit the game in time. Sorry for that.

Good game. It even has a Portal reference. The pitch of the text SFX is too high for my liking.

The game is OK. The soundtrack is nice.

The game description does not fit the game. Quick reflexes are not required. I think strategic thinking would play a greater role, if the whole level was visible. Is the descrition AI generated?

Start button does not seem to work after finishing the game.

It’s fun.

Closing a line multiple times does not seem to work. For example a figure 8 is detected as a single circle.

Awesome game! My score was 5773. The use of the limitation is not that creative though.

I found a minor bug: The player can get stuck for some in a platform after standing on it for a few seconds. It is possible to get unstuck.

Did you make your own game engine?

Great game. I enjoyed it. Sometimes it is not obvious what can be moved. I managed to move a light emitter in one of the levels. Choice of escape for skipping levels is not great because it causes the game to exit full screen mode in browser.

It worked for me (I just clicked on the ‘Play’ word in the menu). The game is fine. I feel like sometimes the RNG makes me lose very quickly.

The best part about the game is the soundtrack. The gamemplay is too simple. You could make the game shorter to make it end quicker or/and you add more types of cells to make it more interesting.

The sprites look good. I could not tell, if I was gaining energy or losing energy. There should have been some counter or status bar. I did not like the first part of the game. It was too repetetive. I was just going to elder and getting tank barrels for 3E until I had 20. I liked that the boss fight was more than one dialog option. In my opinion, boss needs more random/unpredictable moves.

For anyone interested: The map is generated by taking a ‘screenshot’ of the map with a second camera from above. I forgot to disable the camera after taking the first ‘screenshot’. The floating camera probably caused all objects to render every frame.

The story was great. I did not expect it to end the way it did.

Thanks for playing, and also for the feedback. The camera follows the player with some smoothing, so it kind of follows the player. Do you want the camera to be fixed on the player without any smoothing?

I planned to add 3D models, but I did not manage to do it before the deadline.

Response to the question about the monster. It might spoil the fight with it a bit. The monster will die on the 10th hit, but if you die, the health of it resets.

Nice game. Is it intentional that the walls can be replaced for 0 cost during the fight? There is also a bug: The 'next day' button stays invisible after losing a game and then clicking the play button.

The web build of my game is pretty laggy so I would advise you to try the windows/linux version. Please give it a try: https://itch.io/jam/brackeys-12/rate/2970870

Nice game. The art is great. It is possible to leave the map by going all the way left from the start.

Good game. Here is some feedack: the remaining health of red monsters was hard to read because they have thin legs.

The game is fun. The diffuculty is well set. However, the third character had terrible cards.

Unfortunately, I ran into a bug. I got a 'Runtime error: memory access out of bounds' at the beginning of the level with the storm things (dialog mentioned moving away from something) when the decks where being shuffled or just right after it. In the browser console was the following message: 'Could not allocate memory: System out of memory!'. I did not copy the seed before playing, so I can't share it.

Good game. I liked that it was possible to increase the game's difficulty by recruiting more sheep instead of dogs.

It is impressive that you developed your own drawing tool.  Such a cool way to add a unique character to your art. Thanks for sharing. 

Great game. I just wish I had more time to get more upgrades.

The game looks good, and everything is well animated. The controls could be improved.

The game works, but it is quite bland. There is no interesting mechanic that would distinguish this game from other similar games.

Maybe not. The rules say:

'Game files are not locked so if you discover a major issue with your game file it is possible to change this afterwards, just make sure you make a submission before the deadline. This is only for game-breaking issues, don't use this feature to otherwise update your game before the rating period is over.'

I am not sure if this falls under that case since I am not the organizer. I leave the interpretation of the rules up to the developer.

The art is great. The fishing minigame is interesting but it sometimes feel unfair. I also could not move after catching all the fish at the first fishing spot. Is it supposed to happen?

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Awesome game. The animations were so cool and the puzzles were great too. My only complaint is that the last one was too easy :D

Edit: What tool did you use to create the art?

I am amazed that you managed to create so much in the 7 days. The sheat animation of lesser shinobi is cool. The crafting was not really useful since the best items came from treasure chests. I had fun, but I didn't spot the boss.

The plot is interesting. The enemies are buggy. They turn around quickly and do not attack when near the player. Is there a way to get coins or was that not implemented?

I liked the typing part with the phone calls that try to distract you. The UI with the ongoing tasks is great. The difficulty could be adjusted a bit. I never got above 25%.

The game works, but it has room for improvement. The text on the cards is hard to read. The choice of making the game too easy between the boss spawns was not great from a player perspective. I had to endure ten minutes of boring gameplay to get to a more exciting part (boss).

The player sprite, player animations and environment look good. Consider respawning the player back at the campfire. I don't want to walk there and back again every time. The fishing stops being fun after 5th death.

If the sign is the thing that's incompatible with controller input, you might be able to fix it by calling grab_focus() on one of the buttons.