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A jam submission

Farm with Code / JavaScriptView game page

Submitted by Igor Konyakhin — 29 minutes, 57 seconds before the deadline
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Farm with Code / JavaScript's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#784.0004.000
WOWIE!#3143.1543.154
On Topic#3913.2313.231
Fun#4912.7312.731
Visuals#5262.8082.808
Sound#7941.5771.577
Simplicity#9321.5771.577

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
No music

Credits
Me = Igor Konyakhin = Awesome GameDev: https://youtu.be/aP9eKrnyxe4

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted(+1)

this iz sick, if it were a full release with a tutorial and progressive difficulty i could see myself playing it a lot (just idk javascript that well)

Developer

Thanks! I am glad you liked it.

Yes, tutorial and progressive difficulty is totally missing!

Follow me on Itch, I might have an update one day:)

Submitted(+1)

yeah would be cool to see!

Submitted(+1)

This is a fascinating sort of submission, certainly not the kind of thing I would expect to see for a 3 day game jam. It's really impressive, and I love the concept. Unfortunately, I didn't have time to fully figure out how to work everything, but the reason for that is less about learning JavaScript, and more about the lack of tutorialization. I would have loved to see a clearer breakdown of your objectives than immediately going from level 1 "you're programming an AI to farm better" to level 100 "here's a more efficient starting program of some 300 lines of code". 

Knowing what it means for your robot to get better at farming, what the different tiles are about, how the tools work, and what are some examples of small changes you can make to the starter code all would have been great, and I think there's a way to communicate that kind of tutorial outside of a wiki page in the description.

Very nice work, and I would like to see the YouTube shorts version of what it looks like to be really good at this game.

Developer

Thanks for checking out and writing an extensive comment!

I absolutely agree tutorial/story/progression is missing. I just didn't have time. I had to cut so much planned stuff and I barely managed to finish the "main loop" (buy seeds, plant, extract, sell) in time.

and I think there's a way to communicate that kind of tutorial outside of a wiki page in the description

I didn't quite understand the statement. Did you mean I can write "mission list" on the game page as a "jam hotfix"?

I would like to see the YouTube shorts version of what it looks like to be really good at this game

At this stage it's too early to make videos about being really good at the game, since there are so many "big" components missing (upgrades, (on-map)shops, research, multiple drones). And even stronger statement: you can't be really good at the game yet, because the drone still misses a key component: camera. The idea is that drones should be able to see some tiles around them, and you could write map-agnostic algorithm, which would explore map and choose locations on its own (instead of using predefined ones).

Viewing comments 22 to 21 of 22 · Next page · Last page