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ClixUp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
WOWIE! | #4 | 3.727 | 3.727 |
Creativity | #5 | 3.909 | 3.909 |
Simplicity | #6 | 4.000 | 4.000 |
Sound | #7 | 3.727 | 3.727 |
Visuals | #7 | 4.273 | 4.273 |
Topic | #14 | 3.364 | 3.364 |
Fun | #25 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really interesting game it could be expanded to create something truly unique!
Pretty nice audiovisual experience. Easy to understand and play.
I agree that it could be a bit harder and it would be satisfying to see the result of what you've created without the UI at the end of each level! Simply creating something pretty can be so rewarding that you might even get away with not making it any harder... who knows.
Cool game.
Thank you, Jonas! Yes that UI should definitely shrink away after each round is solved to better reveal the sentence. I also intend to have fewer colors because I found myself frustrated that it took too long to cycle randomly to the correct color. After that, I would plan on having a number of additional rounds with the combined mechanics (color, rotation, and position) and throwing in some juice in the form of words that affect all items (such as the "little" word that shrinks all items)... Maybe a timer... I think it could be a "cute" little game for the younger ages. Which is why I focused on affirming/positive sentences as the puzzles.
Yeah. That sounds very reasonable. Good luck! :)
I think the game needs to be more challanging. Right now you can just pick up a word and move it up and down to see to which block you need to drag it to. Maybe you can make it so that you have to combine two words together or that you have to split a word block into two blocks. I also found it distracting that the words are constantly pulsing, maybe you can make them pulse a bit less.
thanks for the feedback. Agreed on your points. :) I ran out of time to combine the mechanics to create a real challenge but I was intentionally prioritizing the tutorial process as that is something I have completely failed at in the past with nobody knowing how to play at all. I had my friend's daughter play it (9yo) and growing up using touch screen tablets, she had to get used to all three mouse buttons. I think it was the first time she used middle click. So that was somewhat rewarding, lol.