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Techno - xkcd Game Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
xkcd-ness (how well it matches/interprets the comic) | #15 | 4.353 | 4.353 |
Innovation | #18 | 3.588 | 3.588 |
Overall | #20 | 3.529 | 3.529 |
Audio | #21 | 3.176 | 3.176 |
Fun | #22 | 3.353 | 3.353 |
Visuals | #27 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to xkcd comic / 'what if' article the game is based on
https://xkcd.com/411/
Please list any pre-made art/music/other assets that you used.
The xkcd font used in the game is "xkcd Script" by iPython on Github, licensed under CC BY-NC 3.0. https://github.com/ipython/xkcd-font
https://creativecommons.org/licenses/by-nc/3.0/
The music used is as follows:
Boss 6: Swoop attack by Komiku, http://freemusicarchive.org/music/Komiku/ULTRA_PERSON_VOL4/Komiku_-_ULTRA_PERSON_VOL4_-_03_Boss_6_-_Swoop_attack
Bubble Gum by Keith Jars, http://freemusicarchive.org/music/Keith_Jars/Huesca_ep2/3Keith_Jars-Bubble_Gum
Beach Run by Soft and Furious, http://freemusicarchive.org/music/Soft_and_Furious/Shine_Burst/Soft_and_Furious_-_Shine_Burst_-_02_Beach_Run
All of these tracks are CC0, public domain. https://creativecommons.org/publicdomain/zero/1.0/
Team size
Team's social media links:
https://twitter.com/Euophrys_Dev
Anything else you want players to know before they play?
Try it on hard! The impossibility is refreshing.
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Comments
It seems to me that the traps are randomly generated? Because in some area's, it's nearly impossible to pass through without taking damage. My video review:
Not bad, but I got way too good at dodging things too fast and it become a bit tiresome. Perhaps I needed somelike like making running *faster* after every loop to keep me on my toes? Good job!
The idea here is great--it takes the original comic and redesigns it to fit a a gameplay format. I also love how the stickman "runs" to the beat (at least with song C and A--not as much in B).
As much as I usually enjoy randomization in games, I thought it hindered this one. It created situations where I had to get damaged by something even if I didn't want to--it would have been cool to try and complete a track without taking damage, and I would've felt awesome doing it! But in every track there was always more than one obstacle where I had to take damage.
Also, I like the idea that the head takes more damage than the limbs, as it adds a tactical element to the game, but players who don't read the description are going to have no clue why damage increases for them at points.
So overall, I enjoyed this. I'm glad to see you plan to update it, as that would be good to see. Nice job with this. :)
Very cool how you translated the essence of the comic into a gameplay mechanic. Would love to see this expanded with some slicker controls and animations.
I really liked this. It's a neat concept and feel like it can be expanded so much further if you decide too and have some edits like only repeating 4 times, and new obstacles and levels in between randomly generated courses. Not much else to say liked the art the music and overall game good job! Anyway one thing I do want to mention is I'm doing a review of design on the games in this jam so here's a shameless plug to my channel if you want to be notified of the vid when released: https://www.youtube.com/channel/UC7Vj46GGL9VMUvd4YTMtjXg
My XKCD game jam analysis is out!