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🩸 !!READ THIS 2!!: EXTRA CHALLENGES & ACCESSIBILITY TIPS🩸 Sticky Locked

A topic by sleepyboydev created 26 days ago Views: 478
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EXTRA CHALLENGES & ACCESSIBILITY TIPS etc..

  • Similar to the rules and FAQs, I have moved all the info about accessibility tips and resources here, as well as a new element of the game jam: extra challenged and/or themes!
  • This is to encourage developers and creators who are comfortable using their engines and game-making skills to create more diverse stories, or to include additional accessibility features for their games/entry.

Accessibility & Intersectionality statement

  • I’d like to encourage anyone who is coming into this game jam to think of their games accessibility and intersectionality, and what do those things mean to your gameplay and game-world. I’d like to encourage people to create stories outside of their own purview and experiences (i.e. creating games with bipoc, disabled, trans, queer, neurodivergent, and other marginalised identities in mind) and to explore what ‘yandere’ might mean to you through the lens of those life experiences.
  • This doesn’t mean you MUST make entries that are accessible or intersectional, just that I’d like to invite people to think about those kinds of explorations of the ‘yandere’ niche/genre.

EXTRA CHALLENGES/THEMES

These bonus challenges are not necessary to submit your entry. I am including a few of them to encourage developers who partake in this game jam to create more diverse projects instead of continually portraying common-place representations (i.e. games full of white/cis/able-bodied/hetero people etc.)

Challenges:

  • Additional accessibility features: additional font choice, colour-blind fiendly toggles (E.g. GUI, font colour options etc.), additional sound sliders for differentiating different types of sound, captions for images for blind or visually impaired players, etc.

    • Examples: See accessibility tools section below (primarily geared to Ren’Py.)
  • Character customisation: pronoun selection, sprite customisation, name change (i.e. ability to change player character’s default name), gender identity customisation etc.

  • Think about including characters from all walks of life: black, disabled, trans, queer etc. (You don’t have to add all, just consider how these identities might play into your story.)

    • Ask others to consult on your project to avoid any harmful and/or negative stereotypes if you are inexperienced (such as DevTalk or the YanJam discord server.)
    • Don’t just add marginalised characters for the sake of ticking a box. Always consider how might their presence might impact your narrative and how your narrative might impact their personal arcs in a realistic way that is appropriate to your world.

How to make your game more accessible 101

  • Due to the nature of this jam, it is essential all entries have a trigger and/or content warning. Look at the guide I have put together below for game creators and contributors on how to make your game page, and gameplay, more accessible:

Accessibility features and add-ons [Ren’Py]

  • As most entries to this jam use Ren’Py, here is a compiled shortlist of different accessibility plug-ins for the engine.
    • Some of these have not been updated for the new 8.0+ version of Ren’Py, so beware of using them (always test out plug-ins in a test project before implementing them into your project!)
    • Many of these have text tutorials on their product page, or Youtube videos demonstrating how to use them appropriately

Tools [Ren’Py]:

If you are using other engines (such as Godot or RPGMaker) there are likely lots of pre-existing plugins or projects that showcase similar features (e.g. subtitles, captions, etc.) I am most familiar with Ren’Py, so if you need help for another engine it would be worth joining a discord or forum for them!

Tagging and putting warnings on your game page [Ren’Py]

  • I recommend using the Content warning tool listed above by npckc to create a pop-up or drop-down menu on your itch.io game page, which will contain any content or trigger warnings which might apply to the entry
  • For inside of game warnings, you could create a splash screen (video tutorial, Ren’Py documentation) which shows before any gameplay.
    • Or, you can start the game off with a playable warning section if you prefer (i.e. once the player clicks start/new game they will be guided through an label with an NPC guiding through them the types of content in-game.)