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Area-41's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.567 | 3.567 |
Music (only if they are personnal music compositions) | #1 | 3.800 | 3.800 |
Gameplay (original or just well made) | #1 | 3.800 | 3.800 |
Graphics (only if they are custom assets) | #1 | 4.400 | 4.400 |
Lengh / Difficulty (not too long or to short) | #2 | 3.200 | 3.200 |
Fun (pure game pleasure) | #2 | 3.400 | 3.400 |
Interest (stress-puzzles-story) | #3 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Overall really fun and interesting, but I would love to see more variation in the generation.
Thanks! That's the plan if I develop it further.
Absolutely awesome! 😍
The aesthetics, the mechanics, the music, the sound effects... I like everything!
It's true that at first it was difficult for me to control the movements, but when you have been playing for a while you get used to it.
Great job for such a short time!
Thank you! I'm glad you managed to get used to the controls 😂
I'll admit it right away: I suck at these types of games, and so, despite all the insistence in the world, I never managed to see an end. I just perish, and return with empty pockets to the top of the screen, again (and again, and again). But even if this game is not made for people like me, as clumsy as prone to panic as soon as an enemy is in sight, it is certain that this game has a lot of qualities. The graphic universe, the original gameplay, the challenge, ... All with impeccable respect for the imposed theme and the restrictions of the gamejam. I obviously would have appreciated being able to finish the game, at least find a key somewhere, but this problem comes from me and not from the game ^_^ Thank you for this submission: it is with such projects that we realize what one person can do in such a short time.
Thanks, I'm happy you were able to apricate the game even if it is not the type of game for you. I had a lot of fun creating the submission and I found the theme very interesting and it helped me make many design choices I wouldn't have thought of.
Well done Distant Dimensions! Area-41 is a very beautiful pixel art game. The art is really cool, with many details and sprites of quality, and some enemies that can remind of metroids and other similar games. It's nice that you keep making 2d games from time to time, the result is good. I like the addition of more modern effects, such as the general blue tint (required by the theme of course), particles, and the vignetting. Everything is polished, there is no big problem in the gameplay (the gravity thing is a good idea), and the audio serves the game well (when an enemy is near, for example). I don't know if the levels are created randomly or not, but they are very long. Digging seems endless, and as long as you don't find a key and a door, or a checkpoint (teleporter?), you will continue to dig more and more to the depths of this world. You gain treasures when you dig, and it gives you a final score when you open the door. Globally it's a cool project for something made in such a short time during a Game Jam. It's just a shame that there is not a more developed story, and more changes in the level design (new treasures, more traps, and a real objective ... I mean, an evolution in the gameplay). But it's cool, it's very well done! I find however that the mouse controls are a little bit complicated (for me - but I know it's related to the theme) and I would prefer to play this with keyboard or gamepad. I think that mouse would be more adapated for a point and click adventure than a kind of adventure game: when there's contact with an enemy, it's total panic, and then it's hard to know which button to press in order to flee! There is a bit of space for improvement but certainly space for a longer game eventually. Nice project!
Thank you, I'm glad you liked it! The world is completely randomly generated, and so does indeed go on forever as you dig down, unless you find a key and door. Story is something I had wanted to include, but unfortuanly ran out of time. But in the future I definitely want to extend the game with more content, as suggested, and after the game jam I think I will make the option for keyboard controls as well.