Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Mirage IslandView game page

Submitted by Jturnnidge — 7 hours, 19 minutes before the deadline
Add to collection

Play game

Mirage Island's itch.io page

Team Members
UP900500

UP896417

UP900396

UP904480

UP903923

UP877675

Sharing link for Assets
https://drive.google.com/drive/u/0/folders/1L6SHr_XPmRh_POqrvR2-04_L9jPjHMio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Nice job with the 3D element and creation of assets but I didn't really get what the objective was in this game.

When I first loaded up the game, it's almost like my instinct told me to turn around because there's nothing for the player to go to where they spawn. Which reveals an open area with a downward hill. That's the direction I took because it was more interesting wondering what was there. 

There's a linear style with the arrows pointing the direction but the whole level is open for exploration and there are no paths anywhere. After getting close enough to turn on a couple of bulb things, I ended up getting lost following the arrows because I was distracted by a light and something new, a big wall. I was lost, unsure what to do and so I quit and restarted just to end up in the same place.

There's not enough control over the player in the level design leaving them confused and frustrated.