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Nice job with the 3D element and creation of assets but I didn't really get what the objective was in this game.

When I first loaded up the game, it's almost like my instinct told me to turn around because there's nothing for the player to go to where they spawn. Which reveals an open area with a downward hill. That's the direction I took because it was more interesting wondering what was there. 

There's a linear style with the arrows pointing the direction but the whole level is open for exploration and there are no paths anywhere. After getting close enough to turn on a couple of bulb things, I ended up getting lost following the arrows because I was distracted by a light and something new, a big wall. I was lost, unsure what to do and so I quit and restarted just to end up in the same place.

There's not enough control over the player in the level design leaving them confused and frustrated.