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PROGRESS REPORT!

A topic by KaizarNike created Dec 14, 2019 Views: 453 Replies: 5
Viewing posts 1 to 6
Submitted

Godot: Hour 6: After failing to figure out multiplayer for an hour, I finished the player character (found him online) and did animations.

Now I'm trying to put together a tilemap, might spend the next few hours on it. I couldn't find many free tilemaps, so I'm using Caves of Gallet and editing it to fit my autotiler.

GL! Me and my team have got part of the core of our game setup, we just have to make it user-friendly and start implementing all the content. Additionally, we have to add like 5 more things. Concerned our project may be too big but we're gonna work hard.!

Submitted

Made some basic artwork and finished some core mechanics for the game. Unfortunately may have to cut it short because of finals next week, but I'll try to get sat least something finished

Submitted

Nice job guys!

Hour 17: Got the essentials done, now I can make a game. Made a map with challenges to test the vertical and horizontal jumps of the player and an area with blobs to test reaction speed. Now all I need is for the enemies to give items, easier said then done.

Submitted

Update!

Hour 33: Most of the elements are in, now for the final polish and more level design.

My Game! Abundance of Death


Submitted

My game is finished, you can find it here:

https://kaizarnike.itch.io/an-abundance-of-death