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Get Lost!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Puzzle Quality | #2 | 4.000 | 4.000 |
Theme Fit | #3 | 3.500 | 3.500 |
Aesthetics | #4 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The mazes themselves were designed very nicely, but I feel as if there was a bit too much randomness. I often found I could brute force levels by just getting good ghost movement, and was never really incentivized to use the blocks as intended.
Additionally, dragging the blocks made the ghosts move on every tick, so I was even less incentivized to do that as well. This might be fixed by adding a rule that checks for player movement?
I like how the ghosts seemed to chase you when they spot you, but would love an audio or visual cue of when they get into this "pursuit" state!
I think knowing the limitations PuzzleScript however, you probably did the best job you could have done in implementing your idea. And in the end I still had fun playing your game! Well done.
Impressive maze design. I like the idea of choosing whether to drag or push and the fact that each play through is different.
Great concept balancing random movement with tracking. These mazes were hard! I got confused a lot. Well done!