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halmic

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A member registered May 27, 2020 · View creator page →

Creator of

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Love the concept and gameplay!

Honestly a very fun homage to past shmups.

(1 edit)

GOTY 2022!!! Really makes you FEEL like a baseball player in a post-apocalyptic world trying to defend their precious jar from the evil pitcher. Love the biblical themes present.

/s

Really cool! I wonder if the glitching was coded or done with poke! Or maybe both?

Yeah uh, if you shoot downwards while parachuting you can hit yourself. Unintentional-- but not a bug I could fix in time hence "Dubious parachute"

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The mazes themselves were designed very nicely, but I feel as if there was a bit too much randomness. I often found I could brute force levels by just getting good ghost movement, and was never really incentivized to use the blocks as intended.

Additionally, dragging the blocks made the ghosts move on every tick, so I was even less incentivized to do that as well. This might be fixed by adding a rule that checks for player movement?

I like how the ghosts seemed to chase you when they spot you, but would love an audio or visual cue of when they get into this "pursuit" state!

I think knowing the limitations PuzzleScript however, you probably did the best job you could have done in implementing your idea. And in the end I still had fun playing your game! Well done.

Fun game, last level felt like a chess puzzle- I had to plan my moves ahead pretty carefully! Good mechanics and aesthetics all around, I guess my only slight complaint is I feel that the theme could have been implemented a bit more, and of course, I wish there were more levels!

Aw man the third level was just impossible for me! Having the monster be able to go through walls was too much for me 😭 

I would also love it if the screen was just a bit more zoomed out, because it was very disorienting to move around. Loved the aesthetics and theme though, nice job!

Who knows? It's definitely a hobby, but currently I'm also doing a lot of stuff with web dev :)

Thank you for the kind comments either way!

over 80 rules 🤪 and 840 lines 🤪

Yeah... definitely rushed the Healthsoup implementation so I could focus on building out the world a bit more. The battle system was going to have a bit more complexity to it, but I was a bit lazy on the snow day  ran out of time.

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Here's the Bitsy code! It's basically a combination of a branching dialog and using the exit feature cleverly.

{

  - {item "2"} == 1 ?

    Oh hey Soupman. So you got your soup huh? Here, I'll let you back.{exit "SoupTown" 3 13}

  - else ?

    What a wonderfully peaceful day.

}

love the storytelling :)

made me laugh :)