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Line (demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #12 | 3.625 | 3.625 |
Visuals | #13 | 4.000 | 4.000 |
Audio | #19 | 3.375 | 3.375 |
Overall | #30 | 3.250 | 3.250 |
Bug Free | #39 | 3.500 | 3.500 |
Theme | #70 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any assets?
Rocks and skyboxes were taken from unity's asset store, houses, fences and the bat were taken from poly.pizza. Everything else was made by me
Discord Username/Usernames
jeldy
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Comments
I like the aesthetics and feel, adore the googly-eyed wolves especially. The settings menu was a bit glitchy for me, not rendering properly in a small tab and it threw this error when I tried to enable fullscreen through the menu itself:
Enabling fullscreen via the itch embedded controls worked fine, though, so it wasn't an issue. Big thanks, btw, for including mouse sensitivity settings!
Made it to the end of the demo after a few tries. Enjoyed my time a lot. Two things I noticed:
- You seem to be capable to eat mushrooms several times by mashing e before they despawn. Was this intended?
- The fungus clubmen seemed to be easier than the wolves, due to being able to actually avoid their attacks more easily. That felt a bit like backwards progression.
Overall, a really good job that already felt quite professional!
thanks for playing and your feedback :D I might fix these bugs later after the end of the jam
Muck
no
Yes
muck