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Moody Nights - Crim's First GameJam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #1 | 5.000 | 5.000 |
Originality | #2 | 3.000 | 3.000 |
Audio | #3 | 3.000 | 3.000 |
Fun | #4 | 2.000 | 2.000 |
Theme | #5 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does this game follow the theme of the game jam?
Not sure if it's enough to count, but both player and enemies implement state machines, and ghost behaviors differ depending on type. Yellow ghosts also implement splines and traverse along them. Reds don't appear until nearby enemies are dead. I did try using ChatGPT to generate ideas, but ultimately didn't use them and allowed the game develop organically as I got ideas.
Please list all participating members including discord IDs
Crim#5947
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Comments
Very cool game! The way you've utilized the models and shading to create a dark atmospheric game was excellent. Here are some things I think you can improve upon.
Thanks for the feedback!
Yeah, fine-tuning the camera wasn't something I had gotten around to yet. By the time I got the core of the game working (for the most part), I realized I still had the UI to do, and UI was not something I'd had the chance to work with yet in Unity. It was a pleasant surprise to see it was mostly HMTL/CSS based, but still a little bit of a learning curve. I actually had to skip ahead in the ZTM game dev course to get it done, so it's sort of a partially hobbled-together statemachine as I picked and pulled what I needed to get it done.
And since I hadn't learned UI yet (or making cut scenes), story wasn't a huge focus for me in development. I do see this potentially becoming a small part of a larger game, maybe, but there is only so much new stuff one can learn in such a short amount of time. I did try playing around with the particles system a bit too to try to make the ghosts stand out more, but I couldn't get an effect I was happy with, so abandoned the idea in favour of what I could do in the time allotted me :)