Aaaaa, thank you! I definitely will be once restrictions are lifted and it's opened up for updating again!
Crim
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Thanks for the feedback!
Yeah, fine-tuning the camera wasn't something I had gotten around to yet. By the time I got the core of the game working (for the most part), I realized I still had the UI to do, and UI was not something I'd had the chance to work with yet in Unity. It was a pleasant surprise to see it was mostly HMTL/CSS based, but still a little bit of a learning curve. I actually had to skip ahead in the ZTM game dev course to get it done, so it's sort of a partially hobbled-together statemachine as I picked and pulled what I needed to get it done.
And since I hadn't learned UI yet (or making cut scenes), story wasn't a huge focus for me in development. I do see this potentially becoming a small part of a larger game, maybe, but there is only so much new stuff one can learn in such a short amount of time. I did try playing around with the particles system a bit too to try to make the ghosts stand out more, but I couldn't get an effect I was happy with, so abandoned the idea in favour of what I could do in the time allotted me :)
Thanks for the feedback! I know the yellow ghosts can be a bit tricky; I increased the range at when they appear compared to the other two since they move around, but not at which they're activated. Perhaps that's something I need to tweak :)
The space bar is what you would use to interact with the orbs.
Thank you for your feedback! Yeah, fine-tuning wasn't something I'd gotten around to just yet. By the time the ghosts were working the way I wanted them to (for the most part; looking at you, yellow <<) I only had a few days left and still needed to get the UI up, and UI wasn't something I'd had a chance to learn yet. I was pleasantly surprised learn it was similar to HTML/CSS, but there was still a bit of a learning curve. I actually found the camera controls worked better in build, but I'm not exactly working with the most optimal equipment either and I was chalking part of the issue up to how hard the laptop was running.