An Excel tool to help you create Sprites (UDGs) for ZX Spectrum
DATA statements for graphics
Poking Graphics (run at start of your game)
5000 FOR n = 0 TO 7 (Add on 8 for each extra sprite)
5010 READ sprdata
5020 POKE USR "a"+n, sprdata
5030 NEXT n
5100 DATA ......
5110 DATA ......
Just add the 8 numbers for each sprite to your Data command like so...
DATA 1,2,3,4,5,6,7,8