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Some tips on tricks on how to create your TTRPG, as well as some useful resources
A whole project structure in a zip file
Printable cheatsheets for learning basic graphic design principles. Can also be used like a checklist.
A nice little GDD template for people who want to try making games.
A deep delve into the NeoScum universe
some tips for game development
Run in browser
Game Design Document for promoting your game!
A second collection of ideas from the next generation of game designers
A game design tool for balancing strategy in strategy games
Keith Burgun GamesVerified Account
Five steps to effective RPG design
Some advice for Blades in the Dark on changing and customizing the game
A den of iniquity and posts about funky design ideas.
A plea to the world about hardware requirements.
License info and images to create Village Witch content
A few A4-sized sheets I designed for planning my own GBStudio games
A Rambling Essay On Table Top Roleplaying Game Design
an interactive link directory
Run in browser
Advice and flowchart for handling player versus player conflict in tabletop RPGs.
3D World Level Design
An industry standard template to help you create a GDD/GDC and get started on developing your game!
Ontario-wide Game Design competition hosted by Ubisoft Toronto
Toolkit to encourage experimentation and to generate playful ideas for games or any other creative project.
A speculative faction pitch for Relic game's Age of Empires IV
A Quest Design exercice made during the Develop@Ubisoft Mentorship Program.
This game design card collection is dedicated to the topic of Gaming Disorder.
Game Design Document
This card collection contains knowledge about game design straight from some of the best designers on the globe.
Simone Cicchetti || Level Design Portfolio
This game design card collection is dedicated to the topic of Immersion.
#ThisOneNPC for MOSAIC Strict, inspired by Paul Czege
This game design card collection is dedicated to the topic of Flow.
A board game about evil mirror universe kings
A brief level design document for the Level design jam #5.
Blockout for a Batman: Arkham-style gameplay, inspired by the original Gotham comic book map designs
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