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2D

Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.

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Turn-Based Combat

Utilized combat systems where characters or teams take turns making their next move. Turns often have no time limit, allowing for a greater opportunity to think about strategy. The opposite of real-time combat.

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Latest freetagged 2D and Turn-Based Combat (2 results)

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Atribute to Stegosoft Games's Rise of the Third Power! A visual effect for their cannon princess Ariel!
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