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A short rougelite where every defeated boss brings you one step closer to the truth.
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Ontario-wide Game Design competition hosted by Ubisoft Toronto
Mener une terrible bataille afin de sauver ou détruire la Terre.
A whole project structure in a zip file
How to learn new mechanic without text?
License info and images to create Village Witch content
A Piece of SIG MCX Virtus SBR Pixelated Non-Fungible Tokens
A TTRPG podcast about designing and playing a new game every episode.
A plea to the world about hardware requirements.
Game is does not the copied of Stupid game call dino run....
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Blockout for a Batman: Arkham-style gameplay, inspired by the original Gotham comic book map designs
Procedural Generated Art Prompts For Those Who Need It
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A den of iniquity and posts about funky design ideas.
Welcome to the top-down roguelike lead by the rhythm !
A few A4-sized sheets I designed for planning my own GBStudio games
A design document for a diarygame about managing stress levels and cleaning pine needles.
A speculative faction pitch for Relic game's Age of Empires IV
#ThisOneNPC for MOSAIC Strict, inspired by Paul Czege
I start learning ZScript
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Some advice for Blades in the Dark on changing and customizing the game
A board game about evil mirror universe kings
Ejercicio de creación de puzzle sencillo para Game Design
Concept art and behind-the-scenes info
Five steps to effective RPG design
This card collection contains knowledge about game design straight from some of the best designers on the globe.
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itch.io now on YouTube!