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Open World

Games that typically contain a large world that you are free to explore in any order you like. Completing objects may open up new areas or change how previous areas functioned.

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    Ancient Eire, done up 24XX.
    A grasslands hex crawl for use in Old School RPGs.
    Gunrunners, rumrunners, flappers and jazz - the age of Prohibition and excess.
    Unpredictable combat; dangerous wagers with ghosts.
    A simple dodecahedral engine for resolving story situations.
    Voyaging the Great Lakes under the Volstead Act. A 24XX hack.
    You are what happens in the royal city after dark. Based on The Hermit.
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