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Incremental

A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, rapid growth - often exponential, prestige mechanic(s), An end goal/mission or a general goal of getting a higher amount of currency, and a system of buying and upgrading buildings, units, or similar.

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Interactive Fiction

Blending narrative storytelling with player choice, often text-based experiences where readers shape the story through their decisions. These works can range from simple branching narratives to complex simulations, offering immersive worlds and character-driven plots that unfold based on user input.

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choose-your-own-adventure