The mechanics in this game are very cool. The stakes for the players seems urgent, and giving them a checklist is a great idea. The horror pool is also a nice way to make GMing simple.
Seeing the order of the first pages descend into the chaos of the last was a wonderful surprise in the game book itself.
I like the tone of the setting, but would want a bit more guidance if I were to run the game... perhaps a suggested starting map? I'm not sure.