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The mechanics in this game are very cool. The stakes for the players seems urgent, and giving them a checklist is a great idea. The horror pool is also a nice way to make GMing simple. 

Seeing the order of the first pages descend into the chaos of the last was a wonderful surprise in the game book itself. 

I like the tone of the setting, but would want a bit more guidance if I were to run the game... perhaps a suggested starting map? I'm not sure.