Based on a true story (see post >>468262781), the Kirby-coded Goblorblike counterpart has successfully become a relic of Aggy culture since it was first announced a bit over two months ago. Gameplay-wise, Blorb has the lowest movement capabilities of any platforming mascot that comes to mind right now (not inherently a bad thing). A lot of the stages in the demo are based around building up some momentum before a long jump, mostly through the use of trampolines, and precisely, the most difficult section in the DD56 build comes from certain stage hazards that blow an air current at you, killing the speed you built up over multiple leaps.
Anons can be pretty cynical when it comes to the commercial viability of 2D platformers. Aware of that, I still believe that Blorb has a good chance standing out by further developing its low-mobility gameplay (of course, offering ways to let us accumulate speed boosts via specific maneuvers) and having constant checkpoints, kind of turning the frantic, high-difficulty precision platformer genre on its head. With its plot rooted in bona fide imageboard culture, the game's storytelling lends itself well to the inclusion of metafictional elements. What if it turns that Blorb is a younger Meta Knight in the end? Is Blobbos from Pokémon Clover related to him? You could go nuts with it just by adapting the shitposting the general alone provides.
Suggestion: faster Blorb respawn and invisible checkpoints.
Playthrough: 40+ minutes, maybe, over two sessions. In the first one, unlocked all secret stages up to the snow level (exclusive). The game didn't save my progress, so I used the cheat to unlock the bonus snow level and play the remaining normal stages on the second session.