I love how you've turned ROOT ORB® from a meme into an insanely unique and mechically creative faction! The board layout and lore behind them are fantastic, and I'm a sucker for both! Your faction patterns, meeples, adapted character art, and faction piece design are all fantastically top notch and help with immersion.
Cursed paths is SUPER cool cuz they play with a unique design space of the paths, and we could definitely use more factions that use that sorta mechanic.
Both how the revenant act and how factions can go after the orb are really unique and fantastical, though losing the orb seems like it SUCKS. That's toooootally by design, but I'm a little afraid folks will take the opportunity to super kneecap these guys instead of finding some other creative ways of doing so. Honestly just an observation, playtesting on my part would be needed to see if it's a non-issue, cuz removing that mechanic would lose lotsa flavour.
Overall their mechanics are mega thought out and super creative, but that's to be expected! You've constantly been pushing the envelope when it comes to faction creativity, and I look forward to seeing as you keep developing them. Awesome work! :)