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(+1)

I didn’t see a way to move any faster, so it felt a little strange in a speedrunning themed jam. I felt like gameplay wise there wasn’t a ton of control, and it moved a bit slow, so I didn’t stick with it too long after a couple of deaths. I think aesthetically it was a great use of those craftpix assets and seemed from what I played that it ran well and didn’t have any major bugs or anything. So good work on making a solid complete experience :)

(+1)

Thanks for the feedback!