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Here's a list of things I noticed while playing:

>The title screen is centered when the game is small, but is basically unplayable unless it's fullscreen 

     - I'm unsure if Unity has viewport functions, but there might be something to look into there. I'm not familiar with Unity, but the other game engines I've worked with had viewport settings. 

> Personally, I'd leave the whiteboard interact as an E to get in and out, but that's personal preference. I'm sure you have your reasons for choosing a different keybind! :)

> The posters on the whiteboard are very small, and the first one is halfway out of frame (could be a sprite origin centering issue, since its basically cut off right in half)


>The mouse look sensitivity is really high - small motions turn the character around an insane amount. 

>There doesn't appear to be a win condition for the Gun Shop, unless I"m missing it somewhere - I tried running my broom all over the place. the windows were clean. 

> Default Capsule Jumpscare (not a bug, just something I thought was funny) :)


That is all of the feedback I can think of right now, I just played it in another tab to ensure that I got everything and also tried to give as much constructive feedback as possible. 

I know that making a game is hard (I'm working on my own right now) and I know too that feedback can be annoying to deal with. Work on it at your own pace and as long as it's enjoyable it'll come together. 

(+1)

Hey thanks for the feedback, I'll write it down and start working on it, the task board interaction is on H because E is already for items, but honestly having the items in lobby is useless, so I'll set it to E in next update. 


Again thanks for playing and giving feedback

(+1)

Take your time too! Don't worry so much on making it perfect the first go around! :clap: It's got a lot of potential, but don't let fixing the little things overwhelm you ^U^ I'll come back to this for sure later, maybe after it's updated a few times - thank you for making it!