Hm, I haven’t used Unity in a while and don’t recall the new input system (should just be the input system at this point, it’s been years lol) having any weird bugs like that. I’m also on windows, so I don’t think that would cause issues, but it is Windows 10? Kind of a shot in the dark, but are P/Escape to pause on like a different InputActionMap than the movement controls? Perhaps only one is getting initialized properly. Why that’d be an issue for me and not others though is just bizarre.