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Thanks! I did consider putting music in (and actually composed a basic music track before scrapping it because it was a rendition of public domain music I decided I didn’t want the baggage of), but ultimately decided that music would get in the way of the Atari style, given that most Atari 2600 games didn’t have music. And besides, there wasn’t anything interesting I was going to do with music, so it felt rather superfluous. I guess hypothetically if I revisit the question in the future then the music could exist to speed up as the workload increases to its maximum, but I feel like in an optimal play, you already get that auditory response from starting to hear the “crack” sound effect more and more often.