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Had fun with this one! I found that bombs were essential because the maze generation algorithm can generate mazes that can't be completed otherwise. Likewise I also saw gold placed in inaccessible (without bombs) areas. It would be cool if the mazes were always proper mazes and the bombs could be used for strategic shortcuts.

(+1)

Thanks for playing! I've added bombs for exactly the reason you mentioned :)

>  It would be cool if the mazes were always proper mazes

I already have a new version of the game, where I use a proper maze-generating algorithm, but uploading new versions is not permitted at the moment.... It'll be a completely reworked version (let's call it a v2), with better walls, less tiles overall, less bombs allowed, better controls (much improved handling of multiple buttons pressed), etc.