Hi! I found the art style in this game (including the UI) kind of adorable. Which served, by way of juxtaposition, to highlight the high stakes of the scenario and the sad ending (not sure whether there's a 'happy' ending', but in any case I got a sad one). I like this type of narrative technique, it hits harder.
The story reminded me a bit of 'Life of Pi'. Being lost at sea and using a colourful fantasy to get through the trauma and isolation.
I liked the characters, particularly Will. He felt very 'Dad' to me, at least the way I chose to play him and with the dialogue options I selected. Sort of muddling through and putting on a brave face for his child, despite not really knowing what to do.
In terms of gameplay I might have liked a bit more feedback about what's actually happening when I row or fish. Will I actually starve and die if I don't fish, or is it a red herring (profuse apologies for the pun)? On the other hand, not knowing what I was doing also put me in Will's shoes, so maybe I'm also glad there wasn't *too much* feedback.